Hi! Here you find a list of Events, where you can take part and learn. I am looking forward to seeing you there in order to start or accompany your path as an Artist in Blender, Houdini FX, Fusion or Unity.

So if you are interested in learning and taking one of these opportunities to learn with a group of other enthusiastic artist, please do not hesitate to write me for more information (info (at)

All the best!


>> Introduction to Blender – July 6 + 7, 2023

In cooperation with Visualisierungsakademie Schweiz I will teach you online taking your first steps in Blender (in German).

If you are interested in the German “Blender Einführungstraining” please check out the detailed information here:

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) I am always happy, to hear from everyone who is interested to become an Artist in Blender, Houdini FX, Fusion or Unity.

Some of the topics you learn in this course:

  • Getting to know the Blender Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations

>> Rendering with Eevee and Cycles, May 11 + 12, 2023

In cooperation with Visualisierungsakademie Schweiz I will give an Online-Training on Rendering in Blender (in German) ->

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) I am always happy, to hear from everyone who is interested to become an Artist in Blender, Houdini FX, Fusion or Unity.

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • CyclesX Render-Engine for Photorealism
  • Physical Lighting and physical settings in Cameras
  • Eevee for Realtime Rendering
  • Using the powerful Asset Manager for Objects, Materials, Light- & World setups
  • Deep dive into the Shader Editor
  • Building complex Shaders
  • PBR Workflows
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Photorealistic Lighting through HDRIs, World Settings and Light Sources
  • Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics
  • Introduction to Sculpting & Color Attributes for detailing Objects
  • Detail-Sculpting & Baking of Normals and Displacement
  • Introduction to Texture Painting in Blender
  • Introduktion to Grease Pencil
  • Image-Finishing with the internal Compositor
  • Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga styles in the Compositor

For further information, please visit this website:

>> Blender Animation Training, June 15 + 16, 2023

I give Online-Trainings on Animation in Blender -> „Introduction to Animation and Rigging“

On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) I am always happy, to hear from everyone who is interested to become an Artist in Blender, Houdini FX, Fusion or Unity.

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

Overview of topics of this online class:

  • Important Blender Concepts for Animators & Riggers
  • Project Settings for Animation
  • Blender Timeline
  • Keying, Keying Sets & Autokeys
  • Channels & Keyframes in the Dopesheet
  • Making of Playblasts
  • Motion Path Tool
  • Graph Editor & F-Curves
  • Interpolation & Handles
  • Curves Modifiers
  • Channel Groups
  • Basics of Rigging
  • Armatures 
  • Building Rigs for mechanical / organic Objects
  • Bone Layers, Bone Groups & Bendy Bones
  • Binding Meshes & Weight-Painting
  • IK Setups
  • Poses
  • Shape Keys
  • Working with Constraints
  • Drivers & Expressions
  • Action Editor & Blender’s Action System
  • Pose Libraries
  • Asset Manager
  • NLA System
  • Working with Audio
  • Basics of Grease Pencil

For further information, please visit this website:

Hope to see you soon!


>> DaVinci Resolve Training, June 22 + 23, 2023

Learn the fundamentals of Editing, Grading, Audio & Post-Production in DaVinci Resolve 18 in two days. This training is meant for everyone who wants to make professional video edits for social media or company presentations. It’s a beginners course, you also learn many useful tipps and workflows you need for an efficient production of video content. Also if you have some knowledge from other NLAs like Adobe Premiere Pro, Apple Final Cut etc.

Overview of topics of this online class:

  • Importing & managing your Media
  • Project Settings
  • Building a Rough Cut
  • Working in the Timeline
  • Refining the Cut with advanced Editing Tools
  • Transitions & Effects
  • Titles & Lower Thirds
  • Sound Editing on the Edit page
  • Fusion Page Fundamentals
  • Building Effects in Fusion
  • Title Building in Fusion
  • Color Page Fundamentals
  • Color Workflow
  • Primary & Secondary Color Correction
  • Fairlight Page Fundamentals
  • Sound Editing & Mixing in Fairlight
  • Delivering your final product

>> View Conference, Turin, October 16 – 21, 2022

Helge is happy to present two workshops at View Conference this year 🙂

Number 1: Blender 3.3: First Steps into Rigging of Props and Characters in Blender on October 16, 2022

Number 1: Blender 3.3: First Steps into Blender’s 3D Animation System & 2D Grease Pencil on October 17, 2022

On Tuesday (Oct. 18, 3:15 pm) he is giving a presentation on “Blender 3.3: The Free Production Studios for Indies)

We hope to see you at this wonderful event in Turin!

Get more information:

This was 2020

Helge Maus and pixeltrain will take part at the following events 2020 and is looking forward to inspiring and exciting conversations. That’s why pixeltrain’s invitation goes out to you:

Be a part of it, let yourself be inspired, take the opportunity to brilliant minds from the 3D- & VFX-industry!

These events enrich every artist and pixeltrain is an avid fan of these get-togethers 🙂 
See you there – hopefully – & let’s celebrate 3D, VFX, creativity and mind!

pixeltrain goes Europe 2020!

Start your Blender 2.9 Journey now!

Blender 2.9 – A full production suite for 3D, VFX and Animation.

Next to my beloved Houdini FX, Blender is for me the solutions for Modeling, Animation and PreViz.

As you may have seen, I have published the last days 4 free tutorials about the new features of Blender 2.9.
You find them on my YouTube channel:

If you now have the feeling, that you want to start seriously to learn this great free production suite, here are some event tips, where I will be teaching Blender for you.

>> VIEW Conference 2020

18 – 23 October 2020, Turin (IT)
The next live workshop will be at the exciting VIEW CONFERENCE 2020.
I will give a 2-hours Online-Workshop

“Blender 2.9: The Free Production Studio for Indies“

in Room Mezzanino on Sunday 18th Oct 2020 in English.
You find more information here:

And, don’t miss all the other great Keynotes, Masterclasses and talks. This conference is great!

Helge’s Masterclass auf der VIEW 2018

>> Houdini FX – SAE Institute Germany, Dec. 2020 – Feb. 2021

In December 2020 I start training my Houdini FX class for SAE Germany. For 10 weeks we will be talking about Houdini Fundamentals, Vex, Vellum, RBDs, Fluids, and Pyro.

Those are the topics my students will learn from me:

  • Houdini Basics
  • Particle Simulation (POP)
  • Vellum Simulation
  • Rigid Body Dynamics (RBD)
  • Fluid Simulation (FLIP)
  • Pyro Simulation

>> Blender Introduction, Rendering, Animation & Rigging Workshops

In Cooperation with Visualisierungs-Akademie Schweiz, I will teach again some online sessions for small groups of 4-8 attendees. This is in german language. If you are interested in an English workshop, please let me know!

Blender 2.9 – An Introduction

26 and 27 November, 2020
For more information go to:

Blender 2.9 – Rendering with Eevee and Cycles

04 December, 2020
For more information go to:

Blender 2.9 – Animation & Rigging

10 and 11 December, 2020
For more information go to:

If you have questions or your company wants to adapt Blender (or Houdini FX) to the pipeline, get in contact. I’m happy to help!

>> More information about the VIEW Conference 2020

18 – 23 October 2020, Turin (IT)

WOW, this event has it all! In autumn 2018 Helge was more than happy to be asked to hold a workshop at the VIEW. pixeltrain spent two days there and it was much, much too short. This event has hit us right in the heart. Maria Elena Gutierrez, the mama of VIEW – as she calls herself – has carried us away with her heartfelt enthusiasm for creativity and the people who live creativity, and infected us with the VIEW fever.

We arrived at the VIEW and some of our hearts stayed there – as pathetic as it sounds, but this event leaves marks.

Therefore, we are all the more pleased to be back again this year. But this time it is fix that we stay the entire event time! No speeches missed this time 😉

Why are Helge Maus and pixeltrain so enthusiastic about the VIEW?

Maria Elena Gutierrez manages to invite the Crème de la Crème to Turin:

In 2018 Hans Zimmer was giving a speech about his creative process there. Mireille Soria, President of Paramount Animation, told her very personal story of how she got into story telling and what she still loves in film storytelling to this day.

Rob Bredow, Head of ILM, gave insigths into the creation of “SOLO: A Star Wars Story”. We listened to Emanuela Cozzi, Storyboard Artist at LAIKA, talking about her access to storyboarding ant it was as intriguing as all the other valuable lectures by so many ingenious artists, not to mention Michael Ford, the VFX Supervisor of Hotel Transylvania 3.

You have to experience the VIEW and you know that this event leaves pure inspiration and enthusiasm.

That’s why >> Ci vediamo a Torino! … we can’t wait! Thank you Maria Elena for your energy and this event!

>> Mouvo 2020

21 – 22 February 2020, Prag (CZ)

>> Helge’s Houdini Motion Graphics Class at Mouvo 2020

The workshop led by Helge Maus is technically oriented and focuses on how to effectively use Houdini from SideFX, the highly complex and sought-after motion graphics and design tool. Maus’ popularity is primarily derived from his humane approach to teaching. This workshop is an excellent stepping stone for a Houdini novice or those who want to perfect their skills and use the tool in a more powerful and efficient way.

>> What you learn

You will be exposed to the procedural approach and various VFX tools of Houdini FX which will help you be more effective in the motion design and creative commercial fields. By working through different examples, Helge will share various techniques to use Houdini’s Volumes, VDBs, Vellum-Solvers (Cloth, Softbodies, Grains), Particles, and PyroFX to generate stunning abstracts for stills and animations. You will also get a brief introduction to VOPs & VEX for building your own tools and how to re-use them in other projects. This 3-hour long course will be a unique opportunity to ask specific workflow-related questions and deal with technical problems under master guidance of a very experienced instructor.

More Information >>

Houdini Motion Graphics Class auf der Mouvo 2020

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