pixeltrain is a provider of high-quality corporate trainings for 3D, VFX and Animation.
For more than 20 years Helge Maus, head of pixeltrain, works in the creative industry as a trainer, consultant and author.
Amongst other tasks he has worked as a freelance product expert for Adobe Systems and Maxon and is a popular speaker and master class trainer at international industry events such as FMX, VIEW, IBC, Mouvo, etc. Through his training publications and tutorials, he is known to a generation of artists.
Because of his many years of production and training experience and his regular participation in beta programs for Adobe, Maxon, Solidangle and Autodesk over the last two decades, he is constantly dealing with the latest technologies and developments.
Long-time industry expert Helge Maus and his team of pixeltrain offer you functional knowledge in the areas of 3D Visualization & 3D Animation, Motion Design, Compositing and VFX.
In this process industry-specific solutions such as
>> sideFX Houdini FX | NUKEX | Blender
3D & VFX Compositing
>> Foundry NUKE | Fusion Studio
Motion Design, FUI & HUDs
>> sideFX Houdini FX | Fusion Studio
VFX & Simulation, Terrains, Oceans, Crowds
>> sideFX Houdini FX
Character & Animation Workflow
>> sideFX Houdini FX | Blender
Real-time Visualization, VR, AR and Real-time Filmmaking
>> Unity | Timeline | Cinemachine
Photorealistic Rendering & NPR
>> sideFX Solaris | Arnold for Houdini FX | RenderMan for Houdini FX
>> Substance Painter | Quixel | ZBrush
Editing, Postproduction, Color Correction, Audio Post, Finishing
>> Blackmagic Design DaVinci Resolve Studio (incl. Fusion & Fairlight)
We do not simply train „tools“, but rather their practical application in demanding workflows. Make use of our competence in training, advice or production!
pixeltrain helps you to implement your digital visions for your customers through the coordinated use of individual training for your team, quick help in the case of a problem, and outsourcing or taking over project parts.Helge Maus | pixeltrain
Helge Maus has worked as a freelancer and presenter for Adobe, has been a Maxon Lead Instructor for Cinema 4D for many years, has trained other trainers in Maxon’s Instructor training courses in Cinema 4D and created their training concepts. He was also a beta tester for Maya, Cinema 4D, After Effects and Arnold for a long time. His clients mainly work in VFX, post-production, motion graphics, broadcast, architecture and the automotive industry.
He has worked with clients such as Ubisoft, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, eder GmbH, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies.
In addition to individual company training courses, pixeltrain also offers consulting on the use of various software packages from the area of 3D, VFX and compositing as well as project support for your own projects.
As a child, I scripted the first 3D animations on my C64. I was fascinated by the first special effects in films like „The Neverending Story“, „Flash Gordon“ and of course „Star Trek“ and „Star Wars“. After that I watched pretty much every SciFi and Fantasy film and tried to learn creating these worlds on the computer. The enthusiasm for the animated, computer-generated moving image has never let go of me and I certainly will never let go of it. Today I am happy that I can not only explain this world to other enthusiasts, but also bring it closer to them. I want to achieve it over and over again that 3D & vfx-Artists learn to understand their tools with joy and depth, with the goal that their ideas and visions learn to fly!Helge Maus | pixeltrain