pixeltrain

pixeltrain


pixeltrain is a provider of high-quality corporate trainings for 3D, VFX, Games and Animation.

As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years.

He delivers with his company pixeltrain | 3D | VFX | animation in-house & remote training, workshops and coaching for the 3D & VFX industry.  
His focus lies on Generalist workflows for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry.

Meanwhile he focuses on Blender, Unity & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Houdini FX, Unity, Cinema 4D, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context.

Helge has worked with clients such as Ubisoft, Tangent Animation, Mackevision, Jura, Vitra, Hugo Boss, eder GmbH, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, NDR, rbb, Sony DADC, Intel and many more international companies. He has worked a couple of years as a freelancer for Adobe Systems, was a Maxon Lead Instructor for Cinema 4D and also beta tester for Maya, Cinema 4D, AfterEffects and Arnold.

Skills

Helge Maus is a Senior VFX Trainer | Blender for Production | Unity & Godot Artist | Compositor

Helge Maus delivers with his company pixeltrain | 3D | VFX | animation in-house & remote training, workshops and coaching for the 3D, Games & VFX industry.


He enables you to master professional production techniques with the following tools:

Blender, Unity, Godot, and Fusion

3D- & VFX Compositing >> Fusion Studio | Blender Compositor

HardSurface Modeling >> Blender | Fluent | HardOPS | BoxCutter | MeshMachine | KitOps | Decal Machine | ZenUV

Environment Building >> GeoScatter | Botaniq

Motion Design, FUI & HUDs >> Blender | Blender Geometry Nodes | Fusion Studio

Simulation, Oceans, Crowds >> Blender Built-in | Geometry Nodes | Flip Fluids

Character & Animation Workflow >> Blender | Blender Grease Pencil

Real-time Visualization, VR, AR, XR & Real-time Filmmaking >> Unity | Godot | Blender EEVEE

Photorealistic Rendering & Stylized – NPR >> Blender Cycles | Blender EEVEE | Godot

Texturing / Shading >> Procedural Shaders | PBR Painter

Editing, Postproduction, Color Correction, Audio Post, Finishing >> Blackmagic Design DaVinci Resolve Studio (incl. Fusion & Fairlight)

Scripting >> Python | GDScript | C#

Helge Maus does not simply train “tools”, but rather their practical application in demanding workflows. Make use of our competence in training, advice or production!

pixeltrain helps you to implement your digital visions for your customers through the coordinated use of individual training for your team, quick help in the case of a problem, and outsourcing or taking over project parts.

As a child, I scripted the first 3D animations on my C64. I was fascinated by the first special effects in films like “The Neverending Story”, “Flash Gordon” and of course “Star Trek” and “Star Wars”. After that I watched pretty much every SciFi and Fantasy film and tried to learn creating these worlds on the computer. The enthusiasm for the animated, computer-generated moving image has never let go of me and I certainly will never let go of it. Today I am happy that I can not only explain this world to other enthusiasts, but also bring it closer to them. I want to achieve it over and over again that 3D & vfx-Artists learn to understand their tools with joy and depth, with the goal that their ideas and visions learn to fly!

Helge Maus | pixeltrain
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