pixeltrain’s Academy

pixeltrain’s Academy

You are looking for an online course for your Blender or Godot Engine Learning Path with a well structured curriculum and at the same time you need it to be flexible and want it to have a self-paced learning environment? With our modular course system you build your own learning path tailored to your needs but you will never get lost in it, since Helge Maus will always be on your side!

Helge Maus presents all of his online-classes LIVE! If you take part, you can work along actively and are also invited to ask your questions. You get to know your comrades and share your thoughts and experience. We will always record these sessions, which you can then download and keep forever!

pixeltrain’s Academy is characterized by small learning groups, well-structured units with keeping space to meet the needs of each individual. All sessions are held live by Senior 3D & VFX trainer Helge Maus. Professional and Personal – these are the keys of pixeltrain’s Academy!

If you have questions about your learning path, about the modules or you want to sign up, please write to Helge info(at)pixeltrain.net . Looking forward to reading from you soon!

So here is the framework of pixeltrain’s academy at a glance:

What it includes

  • Live sessions + downloadable recordings of each session
  • Exercises + feedback
  • Private discord channel for the students
  • Each module consists of 4 live sessions with a total length of 16 hours (4 x 4 hours).
  • Each module takes two weeks with two sessions each week (Tuesday + Wednesday)

Price

One module costs 750 Euro (+ 20% VAT, if you do not have a UID of the EU). To be paid in advance via Patreon Shop, PayPal or BankTransfer (Austria).

One module corresponds to one topic, for example Blender Fundamentals or Blender Animation.
Please see the description of the various pixeltrain’s Academy modules below.

Contact & registration

email to info(at)pixeltrain.net

Choose your course module

>> Level A: From Beginner to Intermediate

Our Level A-Modules are for beginners or students coming from other 3d applications to learn Blender, its paradigms and workflows from the ground up.

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Module A01

Blender Fundamentals

Next Start:

20.+21. Jan. ’25
27.+28. Jan. ’25

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Module A02

Blender Shading & Rendering

Next Start:

10.+11. Feb. ’25
17.+18. Feb. ’25

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Module A03

Blender Animation System

Next Start:

10.+11. Mar. ’25
17.+18. Mar. ’25

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>> Level B: From Intermediate to Expert

You want to dive deeper into the Blender world? You want to specialize in an area? Our Level B is right for you.

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Module B01

Blender HardSurface Modeling for Games & VFX

Next Start: upon request

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Module B03

Blender Rigging for Technical and Organic Models

Next Start: upon request

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Module B02

Blender Procedural Setups with Geometry Nodes

Next Start: upon request

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Module B04

Blender for Architects

Next Start: upon request

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Content of Modules

Blender Fundamentals (Module A01)

Session One: Interface, Scene Organisation, Workflows

Session Two: Polygon-Modelling, Modifiers, Sub-D

Session Three: Lighting, Shading & Materials

Session Four: Rendering with Cycles & EEVEE

Blender Shading & Rendering (Module A02)

Session One: Cycles Deep Dive: View-Layers, AOVs, Micropolygonic Displacement

Session Two: Photorealistic PBR-Shaders, Photographic Lightening & Camera

Session Three: Complex Shader Networks, EEVEE Deep Dive,

Session Four: NPR (non-photorealistic rendering, freestyle), Cellshading

Blender Animation System (Module A03)

Session One: Animation-Concepts, Timeline, Keyframes & Sets

Session Two: Dopesheet, Graph Editor & Animation Principles

Session Three: Rigging Introduction, Working with predefined rigs, Poses, Shape-Keys,

Session Four: Actions & NLA Editor

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