Why Blender?

Blender 2.93 combines a complete 3D & VFX Production Suite as open source software. With the fact that Blender is for free, a Blender pipeline can be easily and inexpensively expanded and adapted to any studio size as needed.

Blender has demonstrated the power of the software and its ability as an animation tool for many years through its Open Movies projects: www.blender.org

The functionality is immense and covers much of the 3D and VFX pipeline. These include simulations, camera & object tracking, node-based compositing and a 2D animation environment. In addition, Blender is compatible with other DCC tools through ALEMBIC, FBX, VDB and OpenEXR. But also many tools for the Conception phase, as well as PreViz and even compositing are offered. With the integrated real-time renderer „Eevee“ photorealistic stills and animations can be directly generated. Since the same shaders as of the photorealistic un-biased renderer Cycles can be used, they can then become high-end production renderings after they have been approved.

In addition to the basic featureset, the Blender infrastructure offers a large community where free and also some inexpensive add-ons for various special tasks such as Architecture can be downloaded.

Helge Maus | pixeltrain

Introduction to Blender

Our blender course for everyone who wants to immerse themselves in the fascinating world of 3D visualization and 3D animation.

Blender, the free open source software for 3D, is enjoying increasing popularity.
And with the new version 2.93, the program has taken another big step towards becoming a professional DigitalContentCreation tool.

Some of the topics you learn in this course:

  • Getting to know the Blender 2.93 Infrastructure
  • Installation, AddOns and Konfiguration
  • User-Interface and Navigation
  • Scene-Organisation, Outlines, Collections
  • Polygone-Modeling Techniques
  • Working with Curves & Surfaces
  • Modifier
  • SubDivision Surfaces
  • UV Editor
  • Lightening, Types of Lights, Previews
  • Camera & Physical Setting
  • Materials & Shader
  • Using Textures
  • Photorealism & PBR
  • Preview with Eevee (Realtime)
  • Using Shading Workspace
  • Rendersettings with Eevee and Cycles
  • Final Rendering
  • Simple Compositing in the Compositing Workspace
  • Introduction to Sculpting Workspace
  • First Keyframes and Animationen
  • Rendering of Animations

After this basic course in Blender you will be able to tackle your own 3D projects from 3D models to rendering.

If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net.

Rendering in Blender

Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.

Some of the topics you learn in this course:

  • Cycles Render-Engine for Photorealism
  • Physical Lighting and Cameras
  • Eevee for Realtime Rendering
  • Shader Editor
  • Building complex Shaders
  • Creating photorealistic Materials
  • Architecture- & Design Materials
  • Detail-Sculpting & Baking
  • PBR Workflows
  • Image-Finishing with the internal Compositor
  • Exchang with Photoshop, After Effects & NUKE
  • Internal Freestyle Renderer for Sketch & Toon
  • Creating Freestyle Materials
  • Creating Comic Shader
  • Refining Comic & Manga Stile in the Compositor

If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net.

Rigging and Animation in Blender

You know the basic functions of Blender and would like to create your first animations with Blender Cycles & Eevee in the area of product or architecture visualization?
Or you want to finally implement your first MotionGraphics projects? Prepare and professionally animate components, machines and devices in the field of technical visualization using rigs? Or are you even attracted by characters and you want to learn how to create a rig („skeleton“ / armature) and bring a figure to life?

Then this training is the ideal start for you!

You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.

If you are interested in this training course and you have questions, please write me on this address: info (at) pixeltrain.net.

Overview of pixeltrain’s Blender Training Courses

  • Blender 2.93 – Full Introduction / Basic-Training
  • Blender 2.93 – Hardsurface & Polygon Modeling
  • Blender 2.93 – Cycles for Production
  • Blender 2.93 – VFX Workflow
    • Camera- & Object Tracking
    • Particles
    • Hair & Strands with Physics
    • Fire & Smoke
    • Explosions
    • Compositing
    • 3D-Integration in Real-Film
  • Blender 2.93 – MoGraph & FUI
  • Blender 2.93 – EEVEE Previz & MotionDesign incl. Animation Nodes
  • Blender 2.93 – Rigging & Animation incl. Rigify

Important Functions & Modules

  • Polygon Modeling
  • Modifiers (non-destructive Workflow)
  • UV-Editing
  • Fast Cube, Cylinder, Sphere and Camera projections
  • Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
  • Painting directly onto the mesh
  • Multiple UV layers
  • UV layout image exporting
  • UV Sculpting
  • Sculpting
  • Dynamic Topology (dyntopo)
  • 20 different brush types
  • Multi-res sculpting support
  • Dynamic Topology sculpting
  • Mirrored sculpting
  • Masks
  • TexturePainting
  • Simulation Tools
  • Smoke & Fire
  • Fluids
  • Hair
  • Cloth
  • Rigid Bodies
  • Particles
  • Node-based Compositing
  • Sequencer für Editing & Grading
  • Realtime-Engine EEVEE
  • Production-proven Renderer Cycles
  • Unidirectional path tracing with multiple importance sampling
  • Multi-core CPU rendering with SIMD acceleration
  • GPU rendering with NVidia CUDA & AMD OpenCL
  • Multi-GPU support
  • Unified rendering kernel for CPU and GPU
  • Volume-Rendering
  • Hair Curves Rendering
  • Instancing
  • Adaptive Subdivisions
  • PBR – Physical Based Shading
  • OSL-Support
  • Realtime-Rendering with EEVEE
  • Eevee is a new physically based real-time renderer
  • Eevee and Cycles are using the same node-based Shader, therefore almost seamless PreViz and high-end renderings are possible

Training Requests

All training contents will be adapted to your individual needs. A free analysis is the basis of a successful learning. Therefore take the chance and feel free to contact us. After a first talk on the phone, we create an individualized plan according to the goals you wish to achieve.

If you are interested in a training by pixeltrain / Helge Maus, you can reach us by email info(at)pixeltrain.de. We will contact you as soon as possible for an informal talk.

Besides the training, we also provide detailed advice on the purchase of the software, consulting and project support during a production.

Free Tutorial „Start in Blender Today!“ by Helge Maus

This tutorial series „Start in Blender today“ is aiming to help you to get up to production speed in Blender 2.9x. Learning a new 3D application means understanding the paradigms, getting a working knowledge of tools and workflows and, most importantly – building up muscle memory for standard tasks.

Here is the Link to Helge’s Blender-Playlist on YouTube:

Blender 2.9 – New Features & Improvements – 04 Rendering Improvements in Cycles & Eevee
Blender 2.9 – New Features & Improvements – 03 UV Tools Improvements
Blender 2.9 – New Features & Improvements – 02 Extrude Manifold, Bevel Custom Profiles & Curves
Blender 2.9 – New Features & Improvements – 01 User Interface, Statistics & Modifiers Stack

Realtime Rendering in Eevee