Blender to NUKE Workflow
Blender for Production – Blender to NUKE Workflow – 01 Set up a Blender to NUKE Pipeline
In this tutorial, we will start by looking into the Blender Rendering system and how to render still multipart EXRs and also animations as EXR sequences. Then we will define our Light & Data passes for NUKE and talk about the concept of View Layers / Render Layers. After importing a first EXR to NUKE we discuss several problems we will have now with that. So, back in Blender, we start setting up a reliable Rendersetup with predefined Layer names and splittings. Also, we talk about making presets for this workflow in Blender and NUKE and save Libraries for often used setups. In the end, we will learn how to manipulate single channels before exporting to EXRs for NUKE.
More Tutorials in the series “Blender 3.0 for Production – Blender to NUKE Workflow”:
Blender for Production – Blender to NUKE Workflow – 02 Working with Blender LightPasses in NUKE
Blender for Production – Blender to NUKE Workflow – 03 World Position Passes for NUKE & Customs AVOs
Blender for Production – Blender 3.0 to NUKE Workflow – 04 Cryptomatte & Build Export Nodes Addon