pixeltrain – Helge Maus

pixeltrain – Helge Maus


pixeltrain is a provider of high-quality corporate trainings for 3D, VFX, Games and Animation. We CREATE games!

As a Senior Trainer & Mentor, Helge Maus teaches 3d, game dev & animation software and workflows for over 25 years.

He delivers in-house & remote training, workshops, lectures and mentoring for artists from several industries.

He loves working with indies and companies adapting FOSS software like Blender and Godot into their pipeline. His strong industry background in teaching Blender, Godot, Unity, Houdini FX, Cinema 4D and Maya over many years helps him to train with a wide practical production context.

His current training focus is on “Blender for Game Production” and “Game Development with Godot” (GDScript, C# and GDExtension with C++).

Helge has worked with clients such as Ubisoft, Rebellion, d3t, Tangent Animation, Adobe Systems, SideFX, Mackevision, Jura, Vitra, Hugo Boss, Eder, Jung-von-Matt, redseven Entertainment, ProSiebenSat.1, SKY, Sony DADC, Intel and many others.

He started as a freelancer for Adobe in 1999, was a Maxon Certified Lead Instructor for Cinema 4D for many years and beta tester for Maya, Cinema 4D, AfterEffects and Adobe Flash.

He took his first steps into game development on a Commodore 64 and then worked with Macromedia Flash (later Adobe Flash) for building games and interactive applications in ActionScript. 

He published several publications teaching Blender, Unity, Houdini FX, Cinema 4D, Flash and Game Development with Flash and ActionScript.

Skills

Helge Maus – Senior Trainer & Mentor –  game art & development

Blender for Production | Godot for Indie Game Development

Game Development >> Godot Engine with C# | GDScript | C++ (GDExtension)

HardSurface Props & Character >> Blender ( ND, HardOps, Boxcutter, MeshMachine, Decal Machine, ZenUV )

3D Animation Workflow >> Blender

Texturing & Painting >> 3D Coat | InstaMat Studio | Substance Painter | Substance Designer

Concept 3D & Sculpting >> 3D Coat | Blender

Game Graphics 2D / Illustration >> Affinity | Inkscape | Krita | Aseprite

2D Animation Workflow >> Blender Grease Pencil | PixelOver | Krita | Aseprite | Cavalry

Game Music & SFX >> Ableton Live | Logic Pro

Helge Maus does not simply train “tools”, but rather their practical application in demanding workflows. Make use of our competence in training, advice or production!

As a child, I scripted the first 3D animations on my C64. I was fascinated by the first special effects in films like “The Neverending Story”, “Flash Gordon” and of course “Star Trek” and “Star Wars”. After that I watched pretty much every SciFi and Fantasy film and tried to learn creating these worlds on the computer. The enthusiasm for the animated, computer-generated moving image and games has never let go of me and I certainly will never let go of it. Today I am happy that I can not only explain this world to other enthusiasts, but also bring it closer to them.

Helge Maus | pixeltrain
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