Classes, Courses & Events
Hi! Here you find a list of Events, where you can take part and learn. I’m looking forward to seeing you there in order to start or accompany your path as an Artist in Blender, Godot, or Unity.
So if you are interested in learning and taking one of these opportunities to learn with a group of other enthusiastic artist, please do not hesitate to write me for more information (info (at) pixeltrain.net)
Wishing you all the best!
Yours,
Helge
>> Introduction to Blender – Jan. 23 + Jan. 24, 2025
In cooperation with Visualisierungsakademie Schweiz I will teach you online taking your first steps in Blender (in German) -> https://visualisierungs-akademie.ch/bildung/blender-einfuehrungskurs/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at)pixeltrain.net).
Some of the topics you learn in this course:
- Getting to know the Blender Infrastructure
- Installation, AddOns and Konfiguration
- User-Interface and Navigation
- Scene-Organisation, Outlines, Collections
- Polygone-Modeling Techniques
- Working with Curves & Surfaces
- Modifier
- SubDivision Surfaces
- UV Editor
- Lightening, Types of Lights, Previews
- Camera & Physical Setting
- Materials & Shader
- Using Textures
- Photorealism & PBR
- Preview with Eevee (Realtime)
- Using Shading Workspace
- Rendersettings with Eevee and Cycles
- Final Rendering
- Simple Compositing in the Compositing Workspace
- Introduction to Sculpting Workspace
- First Keyframes and Animationen
- Rendering of Animations
>> Rendering with Eevee and Cycles, Febr. 20 + Febr. 21, 2025
In cooperation with Visualisierungsakademie Schweiz I will give an Online-Training on Rendering in Blender (in German) -> https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net).
Two days of intensive advanced training for everyone who wants to use Blender to create sophisticated materials and visualizations for architecture, product design, games & film.
In addition to photorealistic rendering, you will also learn techniques for non-photorealistic rendering for animation, motion design, manga, comics and architecture / product sketching.
Some of the topics you learn in this course:
- CyclesX Render-Engine for Photorealism
- Physical Lighting and physical settings in Cameras
- Eevee for Realtime Rendering
- Using the powerful Asset Manager for Objects, Materials, Light- & World setups
- Deep dive into the Shader Editor
- Building complex Shaders
- PBR Workflows
- Creating photorealistic Materials
- Architecture- & Design Materials
- Photorealistic Lighting through HDRIs, World Settings and Light Sources
- Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics
- Introduction to Sculpting & Color Attributes for detailing Objects
- Detail-Sculpting & Baking of Normals and Displacement
- Introduction to Texture Painting in Blender
- Introduktion to Grease Pencil
- Image-Finishing with the internal Compositor
- Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE
- Internal Freestyle Renderer for Sketch & Toon
- Creating Freestyle Materials
- Creating Comic Shader
- Refining Comic & Manga styles in the Compositor
For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-vertiefung/
>> Blender Animation Training, Mar. 06 + Mar. 07, 2025
In cooperation with Visualisierungsakademie Schweiz I will give an Online-Training on Animation & Rigging in Blender -> „Introduction to Animation and Rigging“
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net).
You learn how to work with the powerful Animation Tools of Blender. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You will get to know Timeline, Dopesheet, Graph Editor, NLA, Shapes and Drivers.
Overview of topics of this online class:
- Important Blender Concepts for Animators & Riggers
- Project Settings for Animation
- Blender Timeline
- Keying, Keying Sets & Autokeys
- Channels & Keyframes in the Dopesheet
- Making of Playblasts
- Motion Path Tool
- Graph Editor & F-Curves
- Interpolation & Handles
- Curves Modifiers
- Channel Groups
- Basics of Rigging
- Armatures
- Building Rigs for mechanical / organic Objects
- Bone Layers, Bone Groups & Bendy Bones
- Binding Meshes & Weight-Painting
- IK Setups
- Poses
- Shape Keys
- Working with Constraints
- Drivers & Expressions
- Action Editor & Blender’s Action System
- Pose Libraries
- Asset Manager
- NLA System
- Working with Audio
- Basics of Grease Pencil
For further information, please visit this website:
https://visualisierungs-akademie.ch/bildung/blender-animation/
>> Blender Modeling Training, Feb. 06 + Feb. 07, 2025
In cooperation with Visualisierungsakademie Schweiz I will give an Online-Training on Polygon Modeling in Blender. Build your virtual worlds and projects in Blender! Learn how to create professional models from concept to finished 3D model with Blender. For games, product presentations and 3D visualization.
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net).
In this workshop you will learn about the complete Blender modeling toolset and how to use it efficiently in practice. We work on several complete scenes with different models at increasing levels of difficulty so that you get an optimal insight into all the important techniques of Blender modeling.
The main aspects of the course are:
- HardSurface Modeling in Blender
- Subdivision Surface Modeling in Blender
- Clean polygon topology
- Working with UVs
- Baking of high polygon objects
For further information, please visit this website:
https://visualisierungs-akademie.ch/de/kurs/blender-modelingkurs
>> Godot – Fundamentals of Game Development, Jan. 30 + Jan. 31, 2025
In cooperation with Visualisierungsakademie Schweiz I will give an Online-Training on Godot Engine Fundamentals for 2D & 3D Games. Learn how to build your own 2d games in Godot!
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net).
The main aspects of the course are:
- Get to know Godot as a feature-rich 2D & 3D game engine, as well as the basics of 2D & 3D game design / development
- Understand the different render engines and project settings in Godot for desktop, mobile and web
- Build a solid understanding of coding in GDScript
- Understand nodes and the structure of complex levels / scenes
- Instancing and controlling enemies
- Capture user inputs from the keyboard, game pads and react to them
- Get to know signals, callbacks and custom signals
- Working with 2D art, pixel art, sprites and tilesets
- Working with animations, audio and particles
- Building user interfaces, start and end screens
- Exporting and publishing the finished game
For further information, please visit this website:
https://visualisierungs-akademie.ch/de/kurs/godot-einfuhrungskurs/110d03e5-680d-414d-9521-7d46567f0712
>> Godot – Building 3D Games with Godot Engine, Apr. 03 + Apr. 04, 2025
In cooperation with Visualisierungsakademie Schweiz I will give an Online-Training on Godot Engine Building 3D Games. Learn how to build your own 3d games in Godot!
On request I also teach this online course in English. Please do not hesitate to ask your questions (info(at) pixeltrain.net).
The main aspects of the course are:
- Learn how to prototype 3D levels with greyboxing
- Importing 3D objects, scenes and animations from Blender
- Godot’s 3D physics with RigidBody3D, CharacterBody3D, collision shapes and forces
- Illuminate scenes with skyboxes, 3D lights, real-time GI and light baking
- Create exciting scenes with grid maps, environments and fog
- PBR materials, shaders and textures
- Advanced GDScript techniques such as classes, getters & setters, tweens & globals
- 3D player mechanics and movement in 3D space
- First person and third person cameras and raycasting
- Learn the Godot 3D animation system with AnimationPlayer, AnimationTree, libraries and state machines
- Opponents with NavMeshes and AI
- Working with spatial audio
- Creating UIs, scores, Lives, inventory and viewports
- Introduction to programming your own shaders
For further information, please visit this website:
https://visualisierungs-akademie.ch/de/kurs/godot-vertiefungskurs/7ad00bcc-eb9e-41b6-9981-b7f7d049bf12
>> View Conference, Turin, October 15 – 20, 2023
Helge is happy to present three workshops and a presentation at View Conference this year 🙂
Workshop #1: Blender Animation Tools Introduction on October 15, 2023
Workshop #2: Blender Rigging Introduction on October 15, 2023
Workshop #3: Blender 4.0: Procedural Workflows with Geometry Nodes on October 17, 2023
On Tuesday (Oct. 16, 5:45 pm) he is giving a presentation on “Blender 4.0 for Indies“
We hope to see you at this wonderful event in Turin!
Get more information: www.viewconference.it